Boost Your User Acquisition with Impactful Ad Creatives

With outstanding creative capabilities and unique global insights, Mindworks, our in-house creative studio, will help craft eye-catching, high-ROI creatives. Take your playable ads to the next level with Playturbo, our automated creative platform.

Take Your Creatives to the Next Level with

Data-driven, performance- oriented

Deep insights into global markets

One-stop creative solutions with a full range of advertising capabilities

Programmatic algorithms that ensure performance

Build Engaging Ad Creatives that Convert

Interactive ads

try before you buy
Playable Ads
Interactive Videos
Interactive Endcard

Creative videos

beyond imagination
UA Videos
App Preview Videos
Game Trailers

Playturbo: Playable Ad Creation Made Simple

Playturbo by Mindworks is an element-based playable production platform, enabling you to create multiple playables more efficiently with less budget.

PLAYABLE AD EDITOR

Use Playturbo’s drag-and-drop feature to build your playable ads quickly.

Playable ad templates

With premium pre-made playable ad templates, you can produce playables in a snap.

Customized Playable Ad Iteration

For playable ads produced by Mindworks, you can use Playturbo to edit creatives and export multiple variations in seconds.

TRUSTED BY TOP GLOBAL ADVERTISERS

TRUSTED BY GLOBAL DEVELOPERS

Top

UA & Monetization Partner

Day-7 ROAS

Goal Efficiently Achieved

Working with Mintegral helped CrazyLab's UA campaigns get a sustainable boost. They were a key factor in optimizing CrazyLabs' monetization strategies.

CrazyLabs Team

91%

D30 ROAS

300-400

Daily Installs

Mintegral has proven to be a very strong user acquisition partner of ours. Their expertise in the Match-3/puzzle genre is evident through consistently bringing quality users for us and exceeding our ROAS.

Louis Tom Andreassen
Performance Marketing Manager at Tactile Games

$26-30

eCPM

30x

Ad Impression Increased

Mintegral’s exclusive relationships with hundreds of app publishers meant that we were able to access a lot of exclusive ad inventory, which was key to us being able to monetize our games successfully.

Shumin Dai
User Acquisition and Monetization Manager at Voodoo

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